Maloriak why 9 adds
With all the massive damage you're going to take, you want to get to this phase with no "leftover" adds from phase 1. Magma Jets Maloriak will shoot a magma jet in a cone in front of him that will also leave a patch of hot magma on the ground Line shape AOE.
Stay tuned for detailed information onMaloriak abilities when this raid instance hits PTR. Maloriak Tactics Step 2 Assign Off Tanks for adds in 10 player mode you may not have that many Off Tanks, continue reading below for alternatives.
Have the main tank pull Maloriak. Maloriak Tactics Step 3 Interrupt Arcane storms. Maloriak Tactics Step 4 Maloriak will start summoning adds. Have the offtank pull them away from the boss, and have DPS ignore them for the moment. If you lack tanks or you tanks get overwhelmed by the adds should be around 9 adds you can assign DPS to single target kill the first 3, but that might push you to the enrage timer of 6 min for lack of DPS on the boss.
Alternatively you can assign players to help the Off Tank kite the adds they can be snared until the green Vial is used. Maloriak Tactics Step 5 When Maloriak uses red Vial, quickly clump your raid in front of him to split the breath damage between as many players as possible, and then scatter the raid again.
The assigned player to killing them should do so ASAP. Maloriak Tactics Step 7 When Maloriak uses green Vial Have a mage Spell steal remedy, if no mage is present have the spell dispelled or purged. Make sure he faces away from the raid for when he casts a Magma Jets, and keep moving him in a circle around the room to get away from burning AOEs on the ground. Maloriak Tactics Step 9 Have an Offtank pick up the 2 big adds summon summoned. Thread: Maloriak no adds last phase. Results 1 to 8 of 8.
Thread Tools. Maloriak no adds last phase If your groups having trouble controlling the adds at the end or just keeping up with them. Adds were coming out every attempt before until we happened to push him over during green vial and bam no adds. The boss only has 18 adds "stored up" for the encounter. You kill 2 sets of 9 before Burn phase and you wont have any adds. Working as intended. Originally Posted by Calyistis. Originally Posted by fozzy. Arcane Storm is a channeled AoE that can quickly wipe the raid if not interrupted.
You will also need an offensive dispeller to remove Remedy, a heal over time spell Maloriak will occasionally cast on himself. It heals for increasingly larger amounts the longer it's on him, so get rid of it as quickly as possible. During Phase 1, Maloriak will occasionally run to his cauldron and toss in one of three vials: red, green, and blue.
Each vial causes him to gain new abilities unique to that color, so be aware of what he's selecting and respond appropriately. Consuming Flames is a small Damage over Time spell that becomes significantly more dangerous if the affected player takes any other magic damage. Scorching Blast is an AoE frontal cone fire spell that splits its damage amongst all players in range.
Have your raid stack up, and the player with scorching blast can simple run out. Face Maloriak to the raid, heal through the fire damage, and the phase is trivial. Biting chill causes a single player to deal frost damage to all other players within 6 yards, so have the ranged be spread out and assign an area for melee to run when this ability affects them.
Flash Freeze will encase a player and all players within 6 yards in a block of ice which must be broken in order to free the player. They have fairly low health, so a few quick hits will do the trick.
Every third vial is sure to be a Green Vial. This is your solution to dealing with the adds.
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